Internal IP | 2026

Neon Runner Prototype

Gameplay prototype and UI pass for a fast-paced sci-fi endless runner built in Unity.

UnityGameplayUI

Mycel Studios created a vertical slice focused on movement feel, obstacle pacing, and a responsive heads-up display for a neon action runner.

The goal was to prove visual direction and gameplay rhythm early, while keeping the prototype stable enough for investor and partner demos.

Results

  • Core loop validated in a two-week sprint
  • Responsive HUD and pause flow delivered
  • Playable demo ready for pitch use